

Replaced UI option sun occlusion with soft particlesĪdded soft particles as UI display option Actual modeling of battery dynamics remains unimplemented.
#WILL RFACTOR RUN RFACTOR 2 MODS SKIN#
Minor improvements to AI robustness when dealing with a track with unusual characteristics….(very long space between waypoints)Īttempted workaround for a problem where people sometimes lose keyboard input due to Windows not sending a message that rF2 has regained focus.įixed loose skin bug where identically named skins belonging to different cars all looked the same.įixed shadows not displaying properly in replay modeĬamera editor now always shows FOV info for active camera in upper left.Īdded cockpit and TV overlay gauge for battery level (“BatteryLevelRange”, “BatteryLevelCenter”, etc.). cars not in private test day list after creating second test day” bug.įixed bug that prevented latest AI learning mode from working when practice was the only session selected.įixed massive frame rate hit on car selection list page.įixed trackside camera tracking rate which would act jerky in cases of fluctuating framerate.
#WILL RFACTOR RUN RFACTOR 2 MODS MOD#
If the delay is still annoying, consider turning off compression completely.Ĭhanged the way tire compounds are reported in the results file.įixed bug with non-English translations that prevented switching between full screen showroom and standard showroom.įixed the problem where replays would slow down in the middle if they were really long.įixed issue with some “virtual” vehicles not loading the their skinįixed issue where cars in series that don’t allow refueling would not fill up their tanks at the beginning of qualifying with enough fuel to run all the allowed qualifying laps.įixed bug with HUDs being broken when playing in a mod with a HUD packaged in it and wanting to use a HUD from a different component.įixed other HUDs not showing up in HUD selection gizmo in cases where you currently have a mod selected with it’s own included HUD.įixed issue where loose car skins would not reload when hitting the “reload” button from the tuning page.įixed a crash in Dev Mode from deleting a spinner gizmo & then moving to another page with a spinner.įixed “A.I. This takes less than half the time to write out at the end of a session (which is the source of the delay after long sessions), and typically uses only about 5-10% more space.

Switched replay compression to low by default the PLR file option “Compress Replay” now goes from 0-4 rather than 0-1. Set steering range in main UI based on currently vehicle (assuming option is set) to reduce confusion. Improved usage of particle cloud for engine effects Hier ein paar wichtige Veränderungen in rf2 und ein paar Tips von mir + Perfomance Tips!!. Nichts mehr neues hier? Schade für ein Spiel wie rf2.
